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Merge pull request #11402 from FernandoS27/depth-bias-control
Vulkan: Implement Depth Bias Control
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@ -1059,6 +1059,13 @@ void Device::RemoveUnsuitableExtensions() {
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RemoveExtensionFeatureIfUnsuitable(extensions.custom_border_color, features.custom_border_color,
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VK_EXT_CUSTOM_BORDER_COLOR_EXTENSION_NAME);
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// VK_EXT_depth_bias_control
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extensions.depth_bias_control =
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features.depth_bias_control.depthBiasControl &&
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features.depth_bias_control.leastRepresentableValueForceUnormRepresentation;
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RemoveExtensionFeatureIfUnsuitable(extensions.depth_bias_control, features.depth_bias_control,
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VK_EXT_DEPTH_BIAS_CONTROL_EXTENSION_NAME);
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// VK_EXT_depth_clip_control
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extensions.depth_clip_control = features.depth_clip_control.depthClipControl;
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RemoveExtensionFeatureIfUnsuitable(extensions.depth_clip_control, features.depth_clip_control,
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@ -41,6 +41,7 @@ VK_DEFINE_HANDLE(VmaAllocator)
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// Define all features which may be used by the implementation and require an extension here.
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#define FOR_EACH_VK_FEATURE_EXT(FEATURE) \
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FEATURE(EXT, CustomBorderColor, CUSTOM_BORDER_COLOR, custom_border_color) \
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FEATURE(EXT, DepthBiasControl, DEPTH_BIAS_CONTROL, depth_bias_control) \
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FEATURE(EXT, DepthClipControl, DEPTH_CLIP_CONTROL, depth_clip_control) \
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FEATURE(EXT, ExtendedDynamicState, EXTENDED_DYNAMIC_STATE, extended_dynamic_state) \
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FEATURE(EXT, ExtendedDynamicState2, EXTENDED_DYNAMIC_STATE_2, extended_dynamic_state2) \
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@ -96,6 +97,7 @@ VK_DEFINE_HANDLE(VmaAllocator)
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#define FOR_EACH_VK_RECOMMENDED_EXTENSION(EXTENSION_NAME) \
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EXTENSION_NAME(VK_EXT_CONDITIONAL_RENDERING_EXTENSION_NAME) \
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EXTENSION_NAME(VK_EXT_CONSERVATIVE_RASTERIZATION_EXTENSION_NAME) \
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EXTENSION_NAME(VK_EXT_DEPTH_BIAS_CONTROL_EXTENSION_NAME) \
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EXTENSION_NAME(VK_EXT_DEPTH_RANGE_UNRESTRICTED_EXTENSION_NAME) \
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EXTENSION_NAME(VK_EXT_EXTENDED_DYNAMIC_STATE_EXTENSION_NAME) \
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EXTENSION_NAME(VK_EXT_EXTENDED_DYNAMIC_STATE_2_EXTENSION_NAME) \
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@ -147,6 +149,9 @@ VK_DEFINE_HANDLE(VmaAllocator)
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// Define features where the absence of the feature may result in a degraded experience.
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#define FOR_EACH_VK_RECOMMENDED_FEATURE(FEATURE_NAME) \
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FEATURE_NAME(custom_border_color, customBorderColors) \
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FEATURE_NAME(depth_bias_control, depthBiasControl) \
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FEATURE_NAME(depth_bias_control, leastRepresentableValueForceUnormRepresentation) \
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FEATURE_NAME(depth_bias_control, depthBiasExact) \
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FEATURE_NAME(extended_dynamic_state, extendedDynamicState) \
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FEATURE_NAME(format_a4b4g4r4, formatA4B4G4R4) \
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FEATURE_NAME(index_type_uint8, indexTypeUint8) \
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@ -464,6 +469,11 @@ public:
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return extensions.depth_clip_control;
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}
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/// Returns true if the device supports VK_EXT_depth_bias_control.
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bool IsExtDepthBiasControlSupported() const {
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return extensions.depth_bias_control;
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}
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/// Returns true if the device supports VK_EXT_shader_viewport_index_layer.
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bool IsExtShaderViewportIndexLayerSupported() const {
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return extensions.shader_viewport_index_layer;
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@ -624,6 +634,10 @@ public:
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return features.robustness2.nullDescriptor;
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}
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bool HasExactDepthBiasControl() const {
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return features.depth_bias_control.depthBiasExact;
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}
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u32 GetMaxVertexInputAttributes() const {
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return properties.properties.limits.maxVertexInputAttributes;
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}
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@ -113,6 +113,7 @@ void Load(VkDevice device, DeviceDispatch& dld) noexcept {
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X(vkCmdPushDescriptorSetWithTemplateKHR);
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X(vkCmdSetBlendConstants);
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X(vkCmdSetDepthBias);
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X(vkCmdSetDepthBias2EXT);
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X(vkCmdSetDepthBounds);
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X(vkCmdSetEvent);
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X(vkCmdSetScissor);
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@ -226,6 +226,7 @@ struct DeviceDispatch : InstanceDispatch {
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PFN_vkCmdSetBlendConstants vkCmdSetBlendConstants{};
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PFN_vkCmdSetCullModeEXT vkCmdSetCullModeEXT{};
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PFN_vkCmdSetDepthBias vkCmdSetDepthBias{};
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PFN_vkCmdSetDepthBias2EXT vkCmdSetDepthBias2EXT{};
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PFN_vkCmdSetDepthBounds vkCmdSetDepthBounds{};
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PFN_vkCmdSetDepthBoundsTestEnableEXT vkCmdSetDepthBoundsTestEnableEXT{};
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PFN_vkCmdSetDepthCompareOpEXT vkCmdSetDepthCompareOpEXT{};
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@ -1333,6 +1334,18 @@ public:
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dld->vkCmdSetDepthBias(handle, constant_factor, clamp, slope_factor);
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}
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void SetDepthBias(float constant_factor, float clamp, float slope_factor,
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VkDepthBiasRepresentationInfoEXT* extra) const noexcept {
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VkDepthBiasInfoEXT info{
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.sType = VK_STRUCTURE_TYPE_DEPTH_BIAS_INFO_EXT,
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.pNext = extra,
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.depthBiasConstantFactor = constant_factor,
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.depthBiasClamp = clamp,
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.depthBiasSlopeFactor = slope_factor,
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};
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dld->vkCmdSetDepthBias2EXT(handle, &info);
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}
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void SetDepthBounds(float min_depth_bounds, float max_depth_bounds) const noexcept {
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dld->vkCmdSetDepthBounds(handle, min_depth_bounds, max_depth_bounds);
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}
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