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Shader_IR: Propagate bindless index into the GL compiler.
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committed by
FernandoS27
parent
3c34678627
commit
7c530e0666
@ -328,7 +328,7 @@ private:
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std::optional<SamplerInfo> sampler_info = std::nullopt);
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/// Accesses a texture sampler for a bindless texture.
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const Sampler* GetBindlessSampler(Tegra::Shader::Register reg,
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const Sampler* GetBindlessSampler(Tegra::Shader::Register reg, Node& index_var,
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std::optional<SamplerInfo> sampler_info = std::nullopt);
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/// Accesses an image.
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@ -394,8 +394,7 @@ private:
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std::tuple<Node, u32, u32> TrackCbuf(Node tracked, const NodeBlock& code, s64 cursor) const;
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std::tuple<Node, TrackSampler> TrackSampler(Node tracked, const NodeBlock& code,
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s64 cursor) const;
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std::tuple<Node, TrackSampler> TrackSampler(Node tracked, const NodeBlock& code, s64 cursor);
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std::optional<u32> TrackImmediate(Node tracked, const NodeBlock& code, s64 cursor) const;
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