shader: Implement SULD and SUST

This commit is contained in:
ReinUsesLisp
2021-04-09 01:45:39 -03:00
committed by ameerj
parent 094da34456
commit 7cb2ab3585
31 changed files with 739 additions and 209 deletions

View File

@ -23,24 +23,24 @@ enum class TextureType : u64 {
ARRAY_CUBE,
};
Shader::TextureType GetType(TextureType type, bool dc) {
Shader::TextureType GetType(TextureType type) {
switch (type) {
case TextureType::_1D:
return dc ? Shader::TextureType::Shadow1D : Shader::TextureType::Color1D;
return Shader::TextureType::Color1D;
case TextureType::ARRAY_1D:
return dc ? Shader::TextureType::ShadowArray1D : Shader::TextureType::ColorArray1D;
return Shader::TextureType::ColorArray1D;
case TextureType::_2D:
return dc ? Shader::TextureType::Shadow2D : Shader::TextureType::Color2D;
return Shader::TextureType::Color2D;
case TextureType::ARRAY_2D:
return dc ? Shader::TextureType::ShadowArray2D : Shader::TextureType::ColorArray2D;
return Shader::TextureType::ColorArray2D;
case TextureType::_3D:
return dc ? Shader::TextureType::Shadow3D : Shader::TextureType::Color3D;
return Shader::TextureType::Color3D;
case TextureType::ARRAY_3D:
throw NotImplementedException("3D array texture type");
case TextureType::CUBE:
return dc ? Shader::TextureType::ShadowCube : Shader::TextureType::ColorCube;
return Shader::TextureType::ColorCube;
case TextureType::ARRAY_CUBE:
return dc ? Shader::TextureType::ShadowArrayCube : Shader::TextureType::ColorArrayCube;
return Shader::TextureType::ColorArrayCube;
}
throw NotImplementedException("Invalid texture type {}", type);
}
@ -137,7 +137,7 @@ void Impl(TranslatorVisitor& v, u64 insn, bool is_bindless) {
throw NotImplementedException("TLD.CL - CLAMP is not implmented");
}
IR::TextureInstInfo info{};
info.type.Assign(GetType(tld.type, false));
info.type.Assign(GetType(tld.type));
const IR::Value sample{v.ir.ImageFetch(handle, coords, offset, lod, multisample, info)};
IR::Reg dest_reg{tld.dest_reg};