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shader: Implement SULD and SUST
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@ -416,8 +416,7 @@ void VisitUsages(Info& info, IR::Inst& inst) {
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case IR::Opcode::ImageQueryLod:
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case IR::Opcode::ImageGradient: {
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const TextureType type{inst.Flags<IR::TextureInstInfo>().type};
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info.uses_sampled_1d |= type == TextureType::Color1D || type == TextureType::ColorArray1D ||
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type == TextureType::Shadow1D || type == TextureType::ShadowArray1D;
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info.uses_sampled_1d |= type == TextureType::Color1D || type == TextureType::ColorArray1D;
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info.uses_sparse_residency |=
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inst.GetAssociatedPseudoOperation(IR::Opcode::GetSparseFromOp) != nullptr;
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break;
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