shader: Implement SULD and SUST

This commit is contained in:
ReinUsesLisp
2021-04-09 01:45:39 -03:00
committed by ameerj
parent 094da34456
commit 7cb2ab3585
31 changed files with 739 additions and 209 deletions

View File

@ -416,8 +416,7 @@ void VisitUsages(Info& info, IR::Inst& inst) {
case IR::Opcode::ImageQueryLod:
case IR::Opcode::ImageGradient: {
const TextureType type{inst.Flags<IR::TextureInstInfo>().type};
info.uses_sampled_1d |= type == TextureType::Color1D || type == TextureType::ColorArray1D ||
type == TextureType::Shadow1D || type == TextureType::ShadowArray1D;
info.uses_sampled_1d |= type == TextureType::Color1D || type == TextureType::ColorArray1D;
info.uses_sparse_residency |=
inst.GetAssociatedPseudoOperation(IR::Opcode::GetSparseFromOp) != nullptr;
break;