network: Move global state into a seperate class

Co-Authored-By: Narr the Reg <5944268+german77@users.noreply.github.com>
This commit is contained in:
FearlessTobi
2022-07-22 16:31:13 +02:00
parent 899c8bb330
commit 7d82e57b91
21 changed files with 152 additions and 98 deletions

View File

@ -21,9 +21,9 @@
enum class ConnectionType : u8 { TraversalServer, IP };
DirectConnectWindow::DirectConnectWindow(QWidget* parent)
DirectConnectWindow::DirectConnectWindow(Network::RoomNetwork& room_network_, QWidget* parent)
: QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),
ui(std::make_unique<Ui::DirectConnect>()) {
ui(std::make_unique<Ui::DirectConnect>()), room_network{room_network_} {
ui->setupUi(this);
@ -58,7 +58,7 @@ void DirectConnectWindow::Connect() {
NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::USERNAME_NOT_VALID);
return;
}
if (const auto member = Network::GetRoomMember().lock()) {
if (const auto member = room_network.GetRoomMember().lock()) {
// Prevent the user from trying to join a room while they are already joining.
if (member->GetState() == Network::RoomMember::State::Joining) {
return;
@ -96,7 +96,7 @@ void DirectConnectWindow::Connect() {
// attempt to connect in a different thread
QFuture<void> f = QtConcurrent::run([&] {
if (auto room_member = Network::GetRoomMember().lock()) {
if (auto room_member = room_network.GetRoomMember().lock()) {
auto port = UISettings::values.multiplayer_port.GetValue();
room_member->Join(ui->nickname->text().toStdString(), "",
ui->ip->text().toStdString().c_str(), port, 0,
@ -121,7 +121,7 @@ void DirectConnectWindow::EndConnecting() {
void DirectConnectWindow::OnConnection() {
EndConnecting();
if (auto room_member = Network::GetRoomMember().lock()) {
if (auto room_member = room_network.GetRoomMember().lock()) {
if (room_member->GetState() == Network::RoomMember::State::Joined ||
room_member->GetState() == Network::RoomMember::State::Moderator) {