network: Move global state into a seperate class

Co-Authored-By: Narr the Reg <5944268+german77@users.noreply.github.com>
This commit is contained in:
FearlessTobi
2022-07-22 16:31:13 +02:00
parent 899c8bb330
commit 7d82e57b91
21 changed files with 152 additions and 98 deletions

View File

@ -23,9 +23,11 @@
#endif
Lobby::Lobby(QWidget* parent, QStandardItemModel* list,
std::shared_ptr<Core::AnnounceMultiplayerSession> session)
std::shared_ptr<Core::AnnounceMultiplayerSession> session,
Network::RoomNetwork& room_network_)
: QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),
ui(std::make_unique<Ui::Lobby>()), announce_multiplayer_session(session) {
ui(std::make_unique<Ui::Lobby>()),
announce_multiplayer_session(session), room_network{room_network_} {
ui->setupUi(this);
// setup the watcher for background connections
@ -113,7 +115,7 @@ void Lobby::OnExpandRoom(const QModelIndex& index) {
}
void Lobby::OnJoinRoom(const QModelIndex& source) {
if (const auto member = Network::GetRoomMember().lock()) {
if (const auto member = room_network.GetRoomMember().lock()) {
// Prevent the user from trying to join a room while they are already joining.
if (member->GetState() == Network::RoomMember::State::Joining) {
return;
@ -151,7 +153,7 @@ void Lobby::OnJoinRoom(const QModelIndex& source) {
proxy->data(connection_index, LobbyItemHost::HostVerifyUIDRole).toString().toStdString();
// attempt to connect in a different thread
QFuture<void> f = QtConcurrent::run([nickname, ip, port, password, verify_UID] {
QFuture<void> f = QtConcurrent::run([nickname, ip, port, password, verify_UID, this] {
std::string token;
#ifdef ENABLE_WEB_SERVICE
if (!Settings::values.yuzu_username.GetValue().empty() &&
@ -167,7 +169,7 @@ void Lobby::OnJoinRoom(const QModelIndex& source) {
}
}
#endif
if (auto room_member = Network::GetRoomMember().lock()) {
if (auto room_member = room_network.GetRoomMember().lock()) {
room_member->Join(nickname, "", ip.c_str(), port, 0, Network::NoPreferredMac, password,
token);
}