mirror of
https://github.com/yuzu-emu/yuzu-android.git
synced 2025-06-19 17:58:02 -05:00
network: Move global state into a seperate class
Co-Authored-By: Narr the Reg <5944268+german77@users.noreply.github.com>
This commit is contained in:
@ -20,10 +20,11 @@
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#include "yuzu/util/clickable_label.h"
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MultiplayerState::MultiplayerState(QWidget* parent, QStandardItemModel* game_list_model_,
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QAction* leave_room_, QAction* show_room_)
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QAction* leave_room_, QAction* show_room_,
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Network::RoomNetwork& room_network_)
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: QWidget(parent), game_list_model(game_list_model_), leave_room(leave_room_),
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show_room(show_room_) {
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if (auto member = Network::GetRoomMember().lock()) {
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show_room(show_room_), room_network{room_network_} {
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if (auto member = room_network.GetRoomMember().lock()) {
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// register the network structs to use in slots and signals
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state_callback_handle = member->BindOnStateChanged(
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[this](const Network::RoomMember::State& state) { emit NetworkStateChanged(state); });
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@ -37,7 +38,7 @@ MultiplayerState::MultiplayerState(QWidget* parent, QStandardItemModel* game_lis
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qRegisterMetaType<Network::RoomMember::State>();
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qRegisterMetaType<Network::RoomMember::Error>();
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qRegisterMetaType<WebService::WebResult>();
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announce_multiplayer_session = std::make_shared<Core::AnnounceMultiplayerSession>();
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announce_multiplayer_session = std::make_shared<Core::AnnounceMultiplayerSession>(room_network);
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announce_multiplayer_session->BindErrorCallback(
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[this](const WebService::WebResult& result) { emit AnnounceFailed(result); });
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connect(this, &MultiplayerState::AnnounceFailed, this, &MultiplayerState::OnAnnounceFailed);
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@ -61,13 +62,13 @@ MultiplayerState::MultiplayerState(QWidget* parent, QStandardItemModel* game_lis
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MultiplayerState::~MultiplayerState() {
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if (state_callback_handle) {
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if (auto member = Network::GetRoomMember().lock()) {
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if (auto member = room_network.GetRoomMember().lock()) {
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member->Unbind(state_callback_handle);
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}
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}
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if (error_callback_handle) {
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if (auto member = Network::GetRoomMember().lock()) {
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if (auto member = room_network.GetRoomMember().lock()) {
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member->Unbind(error_callback_handle);
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}
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}
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@ -205,14 +206,15 @@ static void BringWidgetToFront(QWidget* widget) {
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void MultiplayerState::OnViewLobby() {
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if (lobby == nullptr) {
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lobby = new Lobby(this, game_list_model, announce_multiplayer_session);
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lobby = new Lobby(this, game_list_model, announce_multiplayer_session, room_network);
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}
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BringWidgetToFront(lobby);
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}
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void MultiplayerState::OnCreateRoom() {
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if (host_room == nullptr) {
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host_room = new HostRoomWindow(this, game_list_model, announce_multiplayer_session);
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host_room =
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new HostRoomWindow(this, game_list_model, announce_multiplayer_session, room_network);
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}
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BringWidgetToFront(host_room);
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}
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@ -220,9 +222,9 @@ void MultiplayerState::OnCreateRoom() {
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bool MultiplayerState::OnCloseRoom() {
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if (!NetworkMessage::WarnCloseRoom())
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return false;
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if (auto room = Network::GetRoom().lock()) {
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if (auto room = room_network.GetRoom().lock()) {
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// if you are in a room, leave it
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if (auto member = Network::GetRoomMember().lock()) {
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if (auto member = room_network.GetRoomMember().lock()) {
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member->Leave();
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LOG_DEBUG(Frontend, "Left the room (as a client)");
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}
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@ -257,10 +259,10 @@ void MultiplayerState::HideNotification() {
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}
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void MultiplayerState::OnOpenNetworkRoom() {
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if (auto member = Network::GetRoomMember().lock()) {
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if (auto member = room_network.GetRoomMember().lock()) {
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if (member->IsConnected()) {
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if (client_room == nullptr) {
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client_room = new ClientRoomWindow(this);
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client_room = new ClientRoomWindow(this, room_network);
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connect(client_room, &ClientRoomWindow::ShowNotification, this,
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&MultiplayerState::ShowNotification);
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}
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@ -275,7 +277,7 @@ void MultiplayerState::OnOpenNetworkRoom() {
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void MultiplayerState::OnDirectConnectToRoom() {
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if (direct_connect == nullptr) {
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direct_connect = new DirectConnectWindow(this);
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direct_connect = new DirectConnectWindow(room_network, this);
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}
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BringWidgetToFront(direct_connect);
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}
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