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shader: Rework varyings and implement passthrough geometry shaders
Put all varyings into a single std::bitset with helpers to access it. Implement passthrough geometry shaders using host's.
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@ -229,6 +229,7 @@ add_library(shader_recompiler STATIC
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program_header.h
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runtime_info.h
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shader_info.h
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varying_state.h
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)
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target_link_libraries(shader_recompiler PUBLIC common fmt::fmt sirit)
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