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https://github.com/yuzu-emu/yuzu-android.git
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Implement IApplicationFunctions::GetDesiredLanguage
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@ -8,6 +8,8 @@
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#include <cstring>
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#include "audio_core/audio_renderer.h"
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#include "core/core.h"
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#include "core/file_sys/control_metadata.h"
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#include "core/file_sys/patch_manager.h"
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#include "core/file_sys/savedata_factory.h"
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#include "core/hle/ipc_helpers.h"
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#include "core/hle/kernel/kernel.h"
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@ -29,9 +31,11 @@
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#include "core/hle/service/am/tcap.h"
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#include "core/hle/service/apm/apm.h"
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#include "core/hle/service/filesystem/filesystem.h"
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#include "core/hle/service/ns/ns.h"
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#include "core/hle/service/nvflinger/nvflinger.h"
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#include "core/hle/service/pm/pm.h"
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#include "core/hle/service/set/set.h"
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#include "core/hle/service/sm/sm.h"
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#include "core/hle/service/vi/vi.h"
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#include "core/settings.h"
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@ -1100,10 +1104,42 @@ void IApplicationFunctions::GetDesiredLanguage(Kernel::HLERequestContext& ctx) {
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// TODO(bunnei): This should be configurable
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LOG_DEBUG(Service_AM, "called");
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// Get supported languages from NACP, if possible
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// Default to 0 (all languages supported)
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u32 supported_languages = 0;
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FileSys::PatchManager pm{Core::System::GetInstance().CurrentProcess()->GetTitleID()};
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const auto res = pm.GetControlMetadata();
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if (res.first != nullptr) {
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supported_languages = res.first->GetSupportedLanguages();
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}
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// Call IApplicationManagerInterface implementation.
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auto& service_manager = Core::System::GetInstance().ServiceManager();
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auto ns_am2 = service_manager.GetService<Service::NS::NS>("ns:am2");
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auto app_man = ns_am2->GetApplicationManagerInterface();
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// Get desired application language
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const auto res_lang = app_man->GetApplicationDesiredLanguage(supported_languages);
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if (res_lang.Failed()) {
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IPC::ResponseBuilder rb{ctx, 2};
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rb.Push(res_lang.Code());
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return;
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}
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// Convert to settings language code.
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const auto res_code = app_man->ConvertApplicationLanguageToLanguageCode(*res_lang);
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if (res_code.Failed()) {
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IPC::ResponseBuilder rb{ctx, 2};
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rb.Push(res_code.Code());
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return;
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}
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LOG_DEBUG(Service_AM, "got desired_language={:016X}", *res_code);
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IPC::ResponseBuilder rb{ctx, 4};
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rb.Push(RESULT_SUCCESS);
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rb.Push(
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static_cast<u64>(Service::Set::GetLanguageCodeFromIndex(Settings::values.language_index)));
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rb.Push(*res_code);
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}
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void IApplicationFunctions::InitializeGamePlayRecording(Kernel::HLERequestContext& ctx) {
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