GPU: Implemented the A1B5G5R5 texture format (0x14)

This commit is contained in:
Subv
2018-05-27 09:02:05 -05:00
parent b16e5c6a81
commit 7ddc872b52
4 changed files with 21 additions and 5 deletions

View File

@ -55,6 +55,7 @@ u32 BytesPerPixel(TextureFormat format) {
case TextureFormat::A8R8G8B8:
case TextureFormat::A2B10G10R10:
return 4;
case TextureFormat::A1B5G5R5:
case TextureFormat::B5G6R5:
return 2;
default:
@ -80,6 +81,7 @@ std::vector<u8> UnswizzleTexture(VAddr address, TextureFormat format, u32 width,
break;
case TextureFormat::A8R8G8B8:
case TextureFormat::A2B10G10R10:
case TextureFormat::A1B5G5R5:
case TextureFormat::B5G6R5:
CopySwizzledData(width, height, bytes_per_pixel, bytes_per_pixel, data,
unswizzled_data.data(), true, block_height);
@ -103,6 +105,7 @@ std::vector<u8> DecodeTexture(const std::vector<u8>& texture_data, TextureFormat
case TextureFormat::DXT45:
case TextureFormat::A8R8G8B8:
case TextureFormat::A2B10G10R10:
case TextureFormat::A1B5G5R5:
case TextureFormat::B5G6R5:
// TODO(Subv): For the time being just forward the same data without any decoding.
rgba_data = texture_data;