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glsl: Implement more instructions used by SMO
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@ -16,7 +16,7 @@ void EmitConvertS16F16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::I
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void EmitConvertS16F32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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[[maybe_unused]] std::string_view value) {
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throw NotImplementedException("GLSL Instruction");
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ctx.AddS32("{}=int(float({}))&0xffff;", inst, value);
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}
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void EmitConvertS16F64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
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