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Move program_counter and call_stack from UnitState to interpreter
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@ -67,7 +67,6 @@ OutputVertex ShaderSetup::Run(UnitState<false>& state, const InputVertex& input,
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MICROPROFILE_SCOPE(GPU_Shader);
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state.program_counter = config.main_offset;
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state.debug.max_offset = 0;
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state.debug.max_opdesc_id = 0;
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@ -143,7 +142,6 @@ OutputVertex ShaderSetup::Run(UnitState<false>& state, const InputVertex& input,
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DebugData<true> ShaderSetup::ProduceDebugInfo(const InputVertex& input, int num_attributes, const Regs::ShaderConfig& config, const ShaderSetup& setup) {
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UnitState<true> state;
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state.program_counter = config.main_offset;
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state.debug.max_offset = 0;
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state.debug.max_opdesc_id = 0;
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