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shader: Implement Int32 SUATOM/SURED
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@ -198,6 +198,7 @@ public:
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Id image_buffer_type{};
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Id sampled_texture_buffer_type{};
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Id image_u32{};
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std::array<UniformDefinitions, Info::MAX_CBUFS> cbufs{};
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std::array<StorageDefinitions, Info::MAX_SSBOS> ssbos{};
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