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shader: Implement Int32 SUATOM/SURED
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@ -334,6 +334,32 @@ public:
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[[nodiscard]] void ImageWrite(const Value& handle, const Value& coords, const Value& color,
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TextureInstInfo info);
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[[nodiscard]] Value ImageAtomicIAdd(const Value& handle, const Value& coords,
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const Value& value, TextureInstInfo info);
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[[nodiscard]] Value ImageAtomicSMin(const Value& handle, const Value& coords,
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const Value& value, TextureInstInfo info);
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[[nodiscard]] Value ImageAtomicUMin(const Value& handle, const Value& coords,
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const Value& value, TextureInstInfo info);
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[[nodiscard]] Value ImageAtomicIMin(const Value& handle, const Value& coords,
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const Value& value, bool is_signed, TextureInstInfo info);
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[[nodiscard]] Value ImageAtomicSMax(const Value& handle, const Value& coords,
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const Value& value, TextureInstInfo info);
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[[nodiscard]] Value ImageAtomicUMax(const Value& handle, const Value& coords,
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const Value& value, TextureInstInfo info);
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[[nodiscard]] Value ImageAtomicIMax(const Value& handle, const Value& coords,
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const Value& value, bool is_signed, TextureInstInfo info);
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[[nodiscard]] Value ImageAtomicInc(const Value& handle, const Value& coords, const Value& value,
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TextureInstInfo info);
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[[nodiscard]] Value ImageAtomicDec(const Value& handle, const Value& coords, const Value& value,
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TextureInstInfo info);
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[[nodiscard]] Value ImageAtomicAnd(const Value& handle, const Value& coords, const Value& value,
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TextureInstInfo info);
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[[nodiscard]] Value ImageAtomicOr(const Value& handle, const Value& coords, const Value& value,
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TextureInstInfo info);
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[[nodiscard]] Value ImageAtomicXor(const Value& handle, const Value& coords, const Value& value,
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TextureInstInfo info);
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[[nodiscard]] Value ImageAtomicExchange(const Value& handle, const Value& coords,
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const Value& value, TextureInstInfo info);
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[[nodiscard]] U1 VoteAll(const U1& value);
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[[nodiscard]] U1 VoteAny(const U1& value);
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[[nodiscard]] U1 VoteEqual(const U1& value);
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