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https://github.com/yuzu-emu/yuzu-android.git
synced 2025-06-13 23:48:16 -05:00
Create an "Advanced" tab in the graphics configuration tab and add anisotropic filtering levels.
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@ -100,13 +100,8 @@ void ConfigureGraphics::SetConfiguration() {
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ui->aspect_ratio_combobox->setCurrentIndex(Settings::values.aspect_ratio);
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ui->use_disk_shader_cache->setEnabled(runtime_lock);
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ui->use_disk_shader_cache->setChecked(Settings::values.use_disk_shader_cache);
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ui->use_accurate_gpu_emulation->setChecked(Settings::values.use_accurate_gpu_emulation);
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ui->use_asynchronous_gpu_emulation->setEnabled(runtime_lock);
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ui->use_asynchronous_gpu_emulation->setChecked(Settings::values.use_asynchronous_gpu_emulation);
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ui->use_vsync->setEnabled(runtime_lock);
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ui->use_vsync->setChecked(Settings::values.use_vsync);
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ui->force_30fps_mode->setEnabled(runtime_lock);
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ui->force_30fps_mode->setChecked(Settings::values.force_30fps_mode);
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UpdateBackgroundColorButton(QColor::fromRgbF(Settings::values.bg_red, Settings::values.bg_green,
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Settings::values.bg_blue));
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UpdateDeviceComboBox();
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@ -119,11 +114,8 @@ void ConfigureGraphics::ApplyConfiguration() {
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ToResolutionFactor(static_cast<Resolution>(ui->resolution_factor_combobox->currentIndex()));
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Settings::values.aspect_ratio = ui->aspect_ratio_combobox->currentIndex();
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Settings::values.use_disk_shader_cache = ui->use_disk_shader_cache->isChecked();
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Settings::values.use_accurate_gpu_emulation = ui->use_accurate_gpu_emulation->isChecked();
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Settings::values.use_asynchronous_gpu_emulation =
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ui->use_asynchronous_gpu_emulation->isChecked();
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Settings::values.use_vsync = ui->use_vsync->isChecked();
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Settings::values.force_30fps_mode = ui->force_30fps_mode->isChecked();
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Settings::values.bg_red = static_cast<float>(bg_color.redF());
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Settings::values.bg_green = static_cast<float>(bg_color.greenF());
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Settings::values.bg_blue = static_cast<float>(bg_color.blueF());
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