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Create an "Advanced" tab in the graphics configuration tab and add anisotropic filtering levels.
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30
src/yuzu/configuration/configure_graphics_advanced.h
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30
src/yuzu/configuration/configure_graphics_advanced.h
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// Copyright 2020 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include <QWidget>
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namespace Ui {
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class ConfigureGraphicsAdvanced;
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}
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class ConfigureGraphicsAdvanced : public QWidget {
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Q_OBJECT
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public:
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explicit ConfigureGraphicsAdvanced(QWidget* parent = nullptr);
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~ConfigureGraphicsAdvanced() override;
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void ApplyConfiguration();
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private:
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void changeEvent(QEvent* event) override;
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void RetranslateUI();
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void SetConfiguration();
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std::unique_ptr<Ui::ConfigureGraphicsAdvanced> ui;
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};
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