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Create an "Advanced" tab in the graphics configuration tab and add anisotropic filtering levels.
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@ -120,6 +120,8 @@ void Config::ReadValues() {
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static_cast<float>(sdl2_config->GetReal("Renderer", "resolution_factor", 1.0));
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Settings::values.aspect_ratio =
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static_cast<int>(sdl2_config->GetInteger("Renderer", "aspect_ratio", 0));
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Settings::values.max_anisotropy =
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static_cast<int>(sdl2_config->GetInteger("Renderer", "max_anisotropy", 0));
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Settings::values.use_frame_limit = false;
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Settings::values.frame_limit = 100;
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Settings::values.use_disk_shader_cache =
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