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memory: Dehardcode the use of a 36-bit address space
Given games can also request a 32-bit or 39-bit address space, we shouldn't be hardcoding the address space range as 36-bit.
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@ -205,6 +205,9 @@ public:
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/// Gets the total address space address size, used by svcGetInfo
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u64 GetAddressSpaceSize() const;
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/// Gets the address space width in bits.
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u64 GetAddressSpaceWidth() const;
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/// Gets the base address of the code region.
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VAddr GetCodeRegionBaseAddress() const;
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