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gl_shader_disk_cache: Pass core system as argument and guard against games without title ids
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@ -11,8 +11,9 @@
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namespace VideoCore {
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std::unique_ptr<RendererBase> CreateRenderer(Core::Frontend::EmuWindow& emu_window) {
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return std::make_unique<OpenGL::RendererOpenGL>(emu_window);
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std::unique_ptr<RendererBase> CreateRenderer(Core::Frontend::EmuWindow& emu_window,
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Core::System& system) {
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return std::make_unique<OpenGL::RendererOpenGL>(emu_window, system);
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}
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u16 GetResolutionScaleFactor(const RendererBase& renderer) {
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