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shader: Implement SampleMask
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@ -343,6 +343,10 @@ void IREmitter::SetFragColor(u32 index, u32 component, const F32& value) {
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Inst(Opcode::SetFragColor, Imm32(index), Imm32(component), value);
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}
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void IREmitter::SetSampleMask(const U32& value) {
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Inst(Opcode::SetSampleMask, value);
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}
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void IREmitter::SetFragDepth(const F32& value) {
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Inst(Opcode::SetFragDepth, value);
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}
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