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shader: Implement SampleMask
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@ -403,6 +403,9 @@ void VisitUsages(Info& info, IR::Inst& inst) {
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case IR::Opcode::SetFragColor:
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info.stores_frag_color[inst.Arg(0).U32()] = true;
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break;
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case IR::Opcode::SetSampleMask:
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info.stores_sample_mask = true;
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break;
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case IR::Opcode::SetFragDepth:
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info.stores_frag_depth = true;
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break;
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