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Kernel: Style and Corrections
This commit is contained in:
committed by
FernandoS27
parent
fcc6b34fff
commit
82218c925a
@ -24,62 +24,70 @@ class GlobalScheduler final {
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public:
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static constexpr u32 NUM_CPU_CORES = 4;
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GlobalScheduler() {
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reselection_pending = false;
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}
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explicit GlobalScheduler(Core::System& system);
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~GlobalScheduler();
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/// Adds a new thread to the scheduler
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void AddThread(SharedPtr<Thread> thread);
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/// Removes a thread from the scheduler
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void RemoveThread(Thread* thread);
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void RemoveThread(const Thread* thread);
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/// Returns a list of all threads managed by the scheduler
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const std::vector<SharedPtr<Thread>>& GetThreadList() const {
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return thread_list;
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}
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// Add a thread to the suggested queue of a cpu core. Suggested threads may be
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// picked if no thread is scheduled to run on the core.
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void Suggest(u32 priority, u32 core, Thread* thread) {
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suggested_queue[core].add(thread, priority);
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}
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// Remove a thread to the suggested queue of a cpu core. Suggested threads may be
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// picked if no thread is scheduled to run on the core.
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void Unsuggest(u32 priority, u32 core, Thread* thread) {
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suggested_queue[core].remove(thread, priority);
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}
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void Schedule(u32 priority, u32 core, Thread* thread) {
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ASSERT_MSG(thread->GetProcessorID() == core, "Thread must be assigned to this core.");
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scheduled_queue[core].add(thread, priority);
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}
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// Add a thread to the scheduling queue of a cpu core. The thread is added at the
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// back the queue in its priority level
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void Schedule(u32 priority, u32 core, Thread* thread);
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void SchedulePrepend(u32 priority, u32 core, Thread* thread) {
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ASSERT_MSG(thread->GetProcessorID() == core, "Thread must be assigned to this core.");
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scheduled_queue[core].add(thread, priority, false);
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}
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// Add a thread to the scheduling queue of a cpu core. The thread is added at the
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// front the queue in its priority level
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void SchedulePrepend(u32 priority, u32 core, Thread* thread);
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// Reschedule an already scheduled thread based on a new priority
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void Reschedule(u32 priority, u32 core, Thread* thread) {
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scheduled_queue[core].remove(thread, priority);
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scheduled_queue[core].add(thread, priority);
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}
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// Unschedule a thread.
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void Unschedule(u32 priority, u32 core, Thread* thread) {
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scheduled_queue[core].remove(thread, priority);
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}
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// Transfers a thread into an specific core. If the destination_core is -1
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// it will be unscheduled from its source code and added into its suggested
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// queue.
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void TransferToCore(u32 priority, s32 destination_core, Thread* thread) {
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bool schedulable = thread->GetPriority() < THREADPRIO_COUNT;
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s32 source_core = thread->GetProcessorID();
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if (source_core == destination_core || !schedulable)
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const bool schedulable = thread->GetPriority() < THREADPRIO_COUNT;
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const s32 source_core = thread->GetProcessorID();
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if (source_core == destination_core || !schedulable) {
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return;
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}
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thread->SetProcessorID(destination_core);
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if (source_core >= 0)
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if (source_core >= 0) {
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Unschedule(priority, source_core, thread);
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}
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if (destination_core >= 0) {
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Unsuggest(priority, destination_core, thread);
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Schedule(priority, destination_core, thread);
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}
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if (source_core >= 0)
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if (source_core >= 0) {
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Suggest(priority, source_core, thread);
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}
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}
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/*
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@ -99,7 +107,7 @@ public:
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*/
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void SelectThread(u32 core);
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bool HaveReadyThreads(u32 core_id) {
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bool HaveReadyThreads(u32 core_id) const {
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return !scheduled_queue[core_id].empty();
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}
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@ -133,8 +141,8 @@ public:
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reselection_pending.store(true, std::memory_order_release);
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}
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bool IsReselectionPending() {
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return reselection_pending.load(std::memory_order_acquire);
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bool IsReselectionPending() const {
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return reselection_pending.load();
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}
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private:
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@ -147,11 +155,12 @@ private:
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/// Lists all thread ids that aren't deleted/etc.
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std::vector<SharedPtr<Thread>> thread_list;
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Core::System& system;
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};
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class Scheduler final {
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public:
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explicit Scheduler(Core::System& system, Core::ARM_Interface& cpu_core, const u32 id);
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explicit Scheduler(Core::System& system, Core::ARM_Interface& cpu_core, const u32 core_id);
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~Scheduler();
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/// Returns whether there are any threads that are ready to run.
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@ -204,7 +213,7 @@ private:
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Core::ARM_Interface& cpu_core;
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u64 last_context_switch_time = 0;
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u64 idle_selection_count = 0;
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const u32 id;
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const u32 core_id;
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bool context_switch_pending = false;
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};
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