mirror of
https://github.com/yuzu-emu/yuzu-android.git
synced 2025-06-30 09:47:52 -05:00
configure_general: Generate UI using containers
This leaves per-game config's General tab empty?
This commit is contained in:
@ -9,23 +9,19 @@
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#include "ui_configure_general.h"
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#include "yuzu/configuration/configuration_shared.h"
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#include "yuzu/configuration/configure_general.h"
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#include "yuzu/configuration/shared_widget.h"
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#include "yuzu/uisettings.h"
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ConfigureGeneral::ConfigureGeneral(
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const Core::System& system_,
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std::shared_ptr<std::forward_list<ConfigurationShared::Tab*>> group, QWidget* parent)
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: Tab(group, parent), ui{std::make_unique<Ui::ConfigureGeneral>()}, system{system_} {
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std::shared_ptr<std::forward_list<ConfigurationShared::Tab*>> group,
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const ConfigurationShared::TranslationMap& translations_, QWidget* parent)
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: Tab(group, parent), ui{std::make_unique<Ui::ConfigureGeneral>()}, system{system_},
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translations{translations_} {
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ui->setupUi(this);
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SetupPerGameUI();
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SetConfiguration();
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// if (Settings::IsConfiguringGlobal()) {
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// connect(ui->toggle_speed_limit, &QCheckBox::clicked, ui->speed_limit,
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// [this]() { ui->speed_limit->setEnabled(ui->toggle_speed_limit->isChecked()); });
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// }
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connect(ui->button_reset_defaults, &QPushButton::clicked, this,
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&ConfigureGeneral::ResetDefaults);
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}
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@ -34,29 +30,20 @@ ConfigureGeneral::~ConfigureGeneral() = default;
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void ConfigureGeneral::SetConfiguration() {
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const bool runtime_lock = !system.IsPoweredOn();
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QLayout& layout = *ui->general_widget->layout();
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ui->use_multi_core->setEnabled(runtime_lock);
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ui->use_multi_core->setChecked(Settings::values.use_multi_core.GetValue());
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for (const auto setting :
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UISettings::values.linkage.by_category[Settings::Category::UiGeneral]) {
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ConfigurationShared::Widget* widget =
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new ConfigurationShared::Widget(setting, translations, this, runtime_lock, apply_funcs);
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ui->toggle_check_exit->setChecked(UISettings::values.confirm_before_closing.GetValue());
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ui->toggle_user_on_boot->setChecked(UISettings::values.select_user_on_boot.GetValue());
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ui->toggle_background_pause->setChecked(UISettings::values.pause_when_in_background.GetValue());
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ui->toggle_hide_mouse->setChecked(UISettings::values.hide_mouse.GetValue());
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ui->toggle_controller_applet_disabled->setEnabled(runtime_lock);
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ui->toggle_controller_applet_disabled->setChecked(
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UISettings::values.controller_applet_disabled.GetValue());
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if (!widget->Valid()) {
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delete widget;
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continue;
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}
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// ui->toggle_speed_limit->setChecked(Settings::values.use_speed_limit.GetValue());
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// ui->speed_limit->setValue(Settings::values.speed_limit.GetValue());
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ui->button_reset_defaults->setEnabled(runtime_lock);
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// if (Settings::IsConfiguringGlobal()) {
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// ui->speed_limit->setEnabled(Settings::values.use_speed_limit.GetValue());
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// } else {
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// ui->speed_limit->setEnabled(Settings::values.use_speed_limit.GetValue() &&
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// use_speed_limit != ConfigurationShared::CheckState::Global);
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// }
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layout.addWidget(widget);
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}
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}
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// Called to set the callback when resetting settings to defaults
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@ -79,32 +66,9 @@ void ConfigureGeneral::ResetDefaults() {
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}
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void ConfigureGeneral::ApplyConfiguration() {
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_multi_core, ui->use_multi_core,
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use_multi_core);
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if (Settings::IsConfiguringGlobal()) {
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UISettings::values.confirm_before_closing = ui->toggle_check_exit->isChecked();
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UISettings::values.select_user_on_boot = ui->toggle_user_on_boot->isChecked();
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UISettings::values.pause_when_in_background = ui->toggle_background_pause->isChecked();
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UISettings::values.hide_mouse = ui->toggle_hide_mouse->isChecked();
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UISettings::values.controller_applet_disabled =
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ui->toggle_controller_applet_disabled->isChecked();
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// Guard if during game and set to game-specific value
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// if (Settings::values.use_speed_limit.UsingGlobal()) {
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// Settings::values.use_speed_limit.SetValue(ui->toggle_speed_limit->checkState() ==
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// Qt::Checked);
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// Settings::values.speed_limit.SetValue(ui->speed_limit->value());
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// }
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} else {
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// bool global_speed_limit = use_speed_limit == ConfigurationShared::CheckState::Global;
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// Settings::values.use_speed_limit.SetGlobal(global_speed_limit);
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// Settings::values.speed_limit.SetGlobal(global_speed_limit);
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// if (!global_speed_limit) {
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// Settings::values.use_speed_limit.SetValue(ui->toggle_speed_limit->checkState() ==
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// Qt::Checked);
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// Settings::values.speed_limit.SetValue(ui->speed_limit->value());
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// }
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bool powered_on = system.IsPoweredOn();
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for (const auto& func : apply_funcs) {
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func(powered_on);
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}
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}
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@ -119,34 +83,3 @@ void ConfigureGeneral::changeEvent(QEvent* event) {
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void ConfigureGeneral::RetranslateUI() {
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ui->retranslateUi(this);
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}
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void ConfigureGeneral::SetupPerGameUI() {
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if (Settings::IsConfiguringGlobal()) {
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// Disables each setting if:
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// - A game is running (thus settings in use), and
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// - A non-global setting is applied.
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// ui->toggle_speed_limit->setEnabled(Settings::values.use_speed_limit.UsingGlobal());
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// ui->speed_limit->setEnabled(Settings::values.speed_limit.UsingGlobal());
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return;
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}
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ui->toggle_check_exit->setVisible(false);
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ui->toggle_user_on_boot->setVisible(false);
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ui->toggle_background_pause->setVisible(false);
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ui->toggle_hide_mouse->setVisible(false);
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ui->toggle_controller_applet_disabled->setVisible(false);
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ui->button_reset_defaults->setVisible(false);
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// ConfigurationShared::SetColoredTristate(ui->toggle_speed_limit,
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// Settings::values.use_speed_limit, use_speed_limit);
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ConfigurationShared::SetColoredTristate(ui->use_multi_core, Settings::values.use_multi_core,
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use_multi_core);
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// connect(ui->toggle_speed_limit, &QCheckBox::clicked, ui->speed_limit, [this]() {
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// ui->speed_limit->setEnabled(ui->toggle_speed_limit->isChecked() &&
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// (use_speed_limit !=
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// ConfigurationShared::CheckState::Global));
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// });
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}
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