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Shaders: Implemented the FMNMX shader instruction.
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@ -193,6 +193,11 @@ union Instruction {
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BitField<50, 1, u64> abs_d;
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BitField<56, 1, u64> negate_imm;
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union {
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BitField<39, 3, u64> pred;
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BitField<42, 1, u64> negate_pred;
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} fmnmx;
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float GetImm20_19() const {
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float result{};
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u32 imm{static_cast<u32>(imm20_19)};
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