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FS: Use the correct error code when trying to open files that don't exist.
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@ -10,36 +10,17 @@ namespace FileSys {
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namespace ErrCodes {
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enum {
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RomFSNotFound = 100,
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ArchiveNotMounted = 101,
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FileNotFound = 112,
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PathNotFound = 113,
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GameCardNotInserted = 141,
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NotFound = 120,
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FileAlreadyExists = 180,
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DirectoryAlreadyExists = 185,
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AlreadyExists = 190,
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InvalidOpenFlags = 230,
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DirectoryNotEmpty = 240,
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NotAFile = 250,
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NotFormatted = 340, ///< This is used by the FS service when creating a SaveData archive
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ExeFSSectionNotFound = 567,
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CommandNotAllowed = 630,
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InvalidReadFlag = 700,
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InvalidPath = 702,
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WriteBeyondEnd = 705,
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UnsupportedOpenFlags = 760,
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IncorrectExeFSReadSize = 761,
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UnexpectedFileOrDirectory = 770,
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NotFound = 1,
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};
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}
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constexpr ResultCode ERROR_PATH_NOT_FOUND(ErrorModule::FS, ErrCodes::NotFound);
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// TODO(bunnei): Replace these with correct errors for Switch OS
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constexpr ResultCode ERROR_INVALID_PATH(ResultCode(-1));
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constexpr ResultCode ERROR_UNSUPPORTED_OPEN_FLAGS(ResultCode(-1));
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constexpr ResultCode ERROR_INVALID_OPEN_FLAGS(ResultCode(-1));
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constexpr ResultCode ERROR_FILE_NOT_FOUND(ResultCode(-1));
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constexpr ResultCode ERROR_PATH_NOT_FOUND(ResultCode(-1));
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constexpr ResultCode ERROR_UNEXPECTED_FILE_OR_DIRECTORY(ResultCode(-1));
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constexpr ResultCode ERROR_DIRECTORY_ALREADY_EXISTS(ResultCode(-1));
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constexpr ResultCode ERROR_FILE_ALREADY_EXISTS(ResultCode(-1));
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