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registered_cache: Implement PlaceholderCache to manage placeholder and installing content
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@ -25,6 +25,8 @@ enum class NCAContentType : u8;
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enum class TitleType : u8;
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struct ContentRecord;
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struct MetaRecord;
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class RegisteredCache;
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using NcaID = std::array<u8, 0x10>;
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using ContentProviderParsingFunction = std::function<VirtualFile(const VirtualFile&, const NcaID&)>;
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@ -89,6 +91,27 @@ protected:
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Core::Crypto::KeyManager keys;
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};
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class PlaceholderCache {
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public:
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explicit PlaceholderCache(VirtualDir dir);
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bool Create(const NcaID& id, u64 size) const;
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bool Delete(const NcaID& id) const;
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bool Exists(const NcaID& id) const;
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bool Write(const NcaID& id, u64 offset, const std::vector<u8>& data) const;
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bool Register(RegisteredCache* cache, const NcaID& placeholder, const NcaID& install) const;
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bool CleanAll() const;
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std::optional<std::array<u8, 0x10>> GetRightsID(const NcaID& id) const;
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u64 Size(const NcaID& id) const;
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bool SetSize(const NcaID& id, u64 new_size) const;
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std::vector<NcaID> List() const;
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static NcaID Generate();
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private:
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VirtualDir dir;
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};
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/*
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* A class that catalogues NCAs in the registered directory structure.
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* Nintendo's registered format follows this structure:
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@ -103,6 +126,8 @@ protected:
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* when 4GB splitting can be ignored.)
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*/
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class RegisteredCache : public ContentProvider {
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friend class PlaceholderCache;
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public:
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// Parsing function defines the conversion from raw file to NCA. If there are other steps
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// besides creating the NCA from the file (e.g. NAX0 on SD Card), that should go in a custom
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