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glsl: Reorganize backend code, remove unneeded [[maybe_unused]]
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@ -0,0 +1,32 @@
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <string_view>
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#include "shader_recompiler/backend/glsl/emit_context.h"
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#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
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namespace Shader::Backend::GLSL {
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void EmitUndefU1(EmitContext& ctx, IR::Inst& inst) {
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ctx.AddU1("{}=false;", inst);
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}
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void EmitUndefU8(EmitContext& ctx, IR::Inst& inst) {
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ctx.AddU32("{}=0u;", inst);
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}
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void EmitUndefU16(EmitContext& ctx, IR::Inst& inst) {
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ctx.AddU32("{}=0u;", inst);
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}
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void EmitUndefU32(EmitContext& ctx, IR::Inst& inst) {
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ctx.AddU32("{}=0u;", inst);
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}
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void EmitUndefU64(EmitContext& ctx, IR::Inst& inst) {
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ctx.AddU64("{}=0u;", inst);
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}
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} // namespace Shader::Backend::GLSL
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