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Network: Send the game title
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@ -19,13 +19,16 @@ struct RoomInformation {
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u32 member_slots; ///< Maximum number of members in this room
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};
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using MacAddress = std::array<uint8_t, 6>;
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using MacAddress = std::array<u8, 6>;
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/// A special MAC address that tells the room we're joining to assign us a MAC address
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/// automatically.
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const MacAddress NoPreferredMac = {0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF};
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// 802.11 broadcast MAC address
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constexpr MacAddress BroadcastMac = {0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF};
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// The different types of messages that can be sent. The first byte of each packet defines the type
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typedef uint8_t MessageID;
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using MessageID = u8;
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enum RoomMessageTypes {
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IdJoinRequest = 1,
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IdJoinSuccess,
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