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shader: Primitive Vulkan integration
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@ -1,5 +1,7 @@
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#pragma once
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#include <array>
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#include "common/common_types.h"
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namespace Shader {
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@ -8,7 +10,9 @@ class Environment {
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public:
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virtual ~Environment() = default;
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[[nodiscard]] virtual u64 ReadInstruction(u32 address) const = 0;
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[[nodiscard]] virtual u64 ReadInstruction(u32 address) = 0;
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[[nodiscard]] virtual std::array<u32, 3> WorkgroupSize() = 0;
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};
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} // namespace Shader
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