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shader: Primitive Vulkan integration
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src/shader_recompiler/recompiler.h
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18
src/shader_recompiler/recompiler.h
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// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <utility>
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#include <vector>
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#include "common/common_types.h"
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#include "shader_recompiler/environment.h"
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#include "shader_recompiler/shader_info.h"
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namespace Shader {
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[[nodiscard]] std::pair<Info, std::vector<u32>> RecompileSPIRV(Environment& env, u32 start_address);
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} // namespace Shader
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