shader: Primitive Vulkan integration

This commit is contained in:
ReinUsesLisp
2021-02-17 00:59:28 -03:00
committed by ameerj
parent c67d64365a
commit 85cce78583
43 changed files with 1003 additions and 3036 deletions

View File

@ -43,9 +43,6 @@ add_library(video_core STATIC
engines/maxwell_3d.h
engines/maxwell_dma.cpp
engines/maxwell_dma.h
engines/shader_bytecode.h
engines/shader_header.h
engines/shader_type.h
framebuffer_config.h
macro/macro.cpp
macro/macro.h
@ -123,6 +120,7 @@ add_library(video_core STATIC
renderer_vulkan/vk_master_semaphore.h
renderer_vulkan/vk_pipeline_cache.cpp
renderer_vulkan/vk_pipeline_cache.h
renderer_vulkan/vk_pipeline.h
renderer_vulkan/vk_query_cache.cpp
renderer_vulkan/vk_query_cache.h
renderer_vulkan/vk_rasterizer.cpp
@ -201,7 +199,7 @@ add_library(video_core STATIC
create_target_directory_groups(video_core)
target_link_libraries(video_core PUBLIC common core)
target_link_libraries(video_core PRIVATE glad xbyak)
target_link_libraries(video_core PRIVATE glad shader_recompiler xbyak)
if (YUZU_USE_BUNDLED_FFMPEG AND NOT WIN32)
add_dependencies(video_core ffmpeg-build)