mirror of
https://github.com/yuzu-emu/yuzu-android.git
synced 2025-06-15 20:17:59 -05:00
Rebase for per game settings
This commit is contained in:
@ -24,6 +24,7 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
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const bool runtime_lock = !Core::System::GetInstance().IsPoweredOn();
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ui->use_vsync->setEnabled(runtime_lock);
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ui->use_assembly_shaders->setEnabled(runtime_lock);
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ui->use_asynchronous_shaders->setEnabled(runtime_lock);
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ui->force_30fps_mode->setEnabled(runtime_lock);
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ui->anisotropic_filtering_combobox->setEnabled(runtime_lock);
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@ -32,6 +33,8 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
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static_cast<int>(Settings::values.gpu_accuracy.GetValue()));
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ui->use_vsync->setChecked(Settings::values.use_vsync.GetValue());
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ui->use_assembly_shaders->setChecked(Settings::values.use_assembly_shaders.GetValue());
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ui->use_asynchronous_shaders->setChecked(
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Settings::values.use_asynchronous_shaders.GetValue());
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ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time.GetValue());
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ui->force_30fps_mode->setChecked(Settings::values.force_30fps_mode.GetValue());
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ui->anisotropic_filtering_combobox->setCurrentIndex(
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@ -41,6 +44,10 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
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ConfigurationShared::SetPerGameSetting(ui->use_vsync, &Settings::values.use_vsync);
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ConfigurationShared::SetPerGameSetting(ui->use_assembly_shaders,
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&Settings::values.use_assembly_shaders);
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ConfigurationShared::SetPerGameSetting(ui->use_asynchronous_shaders,
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&Settings::values.use_asynchronous_shaders);
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ConfigurationShared::SetPerGameSetting(ui->use_asynchronous_shaders,
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&Settings::values.use_asynchronous_shaders);
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ConfigurationShared::SetPerGameSetting(ui->use_fast_gpu_time,
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&Settings::values.use_fast_gpu_time);
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ConfigurationShared::SetPerGameSetting(ui->force_30fps_mode,
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@ -67,6 +74,14 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() {
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if (Settings::values.use_assembly_shaders.UsingGlobal()) {
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Settings::values.use_assembly_shaders.SetValue(ui->use_assembly_shaders->isChecked());
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}
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if (Settings::values.use_asynchronous_shaders.UsingGlobal()) {
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Settings::values.use_asynchronous_shaders.SetValue(
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ui->use_asynchronous_shaders->isChecked());
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}
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if (Settings::values.use_asynchronous_shaders.UsingGlobal()) {
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Settings::values.use_asynchronous_shaders.SetValue(
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ui->use_asynchronous_shaders->isChecked());
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}
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if (Settings::values.use_fast_gpu_time.UsingGlobal()) {
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Settings::values.use_fast_gpu_time.SetValue(ui->use_fast_gpu_time->isChecked());
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}
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@ -83,6 +98,10 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() {
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_vsync, ui->use_vsync);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_assembly_shaders,
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ui->use_assembly_shaders);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_shaders,
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ui->use_asynchronous_shaders);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_shaders,
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ui->use_asynchronous_shaders);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_fast_gpu_time,
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ui->use_fast_gpu_time);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.force_30fps_mode,
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@ -117,6 +136,8 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
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ui->gpu_accuracy->setEnabled(Settings::values.gpu_accuracy.UsingGlobal());
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ui->use_vsync->setEnabled(Settings::values.use_vsync.UsingGlobal());
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ui->use_assembly_shaders->setEnabled(Settings::values.use_assembly_shaders.UsingGlobal());
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ui->use_asynchronous_shaders->setEnabled(
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Settings::values.use_asynchronous_shaders.UsingGlobal());
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ui->use_fast_gpu_time->setEnabled(Settings::values.use_fast_gpu_time.UsingGlobal());
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ui->force_30fps_mode->setEnabled(Settings::values.force_30fps_mode.UsingGlobal());
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ui->anisotropic_filtering_combobox->setEnabled(
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@ -128,6 +149,7 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
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ConfigurationShared::InsertGlobalItem(ui->gpu_accuracy);
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ui->use_vsync->setTristate(true);
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ui->use_assembly_shaders->setTristate(true);
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ui->use_asynchronous_shaders->setTristate(true);
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ui->use_fast_gpu_time->setTristate(true);
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ui->force_30fps_mode->setTristate(true);
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ConfigurationShared::InsertGlobalItem(ui->anisotropic_filtering_combobox);
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