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main: Connect game list remove signals to removal functions
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@ -32,6 +32,8 @@ class QPushButton;
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class QProgressDialog;
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class WaitTreeWidget;
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enum class GameListOpenTarget;
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enum class GameListRemoveTarget;
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enum class InstalledEntryType;
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class GameListPlaceholder;
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namespace Core::Frontend {
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@ -198,6 +200,8 @@ private slots:
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void OnGameListLoadFile(QString game_path);
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void OnGameListOpenFolder(GameListOpenTarget target, const std::string& game_path);
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void OnTransferableShaderCacheOpenFile(u64 program_id);
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void OnGameListRemoveInstalledEntry(u64 program_id, InstalledEntryType type);
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void OnGameListRemoveFile(u64 program_id, GameListRemoveTarget target);
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void OnGameListDumpRomFS(u64 program_id, const std::string& game_path);
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void OnGameListCopyTID(u64 program_id);
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void OnGameListNavigateToGamedbEntry(u64 program_id,
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