main: Connect game list remove signals to removal functions

This commit is contained in:
Morph
2020-07-17 05:21:26 -04:00
parent de6b852dc2
commit 85e1facfe6
2 changed files with 167 additions and 5 deletions

View File

@ -32,6 +32,8 @@ class QPushButton;
class QProgressDialog;
class WaitTreeWidget;
enum class GameListOpenTarget;
enum class GameListRemoveTarget;
enum class InstalledEntryType;
class GameListPlaceholder;
namespace Core::Frontend {
@ -198,6 +200,8 @@ private slots:
void OnGameListLoadFile(QString game_path);
void OnGameListOpenFolder(GameListOpenTarget target, const std::string& game_path);
void OnTransferableShaderCacheOpenFile(u64 program_id);
void OnGameListRemoveInstalledEntry(u64 program_id, InstalledEntryType type);
void OnGameListRemoveFile(u64 program_id, GameListRemoveTarget target);
void OnGameListDumpRomFS(u64 program_id, const std::string& game_path);
void OnGameListCopyTID(u64 program_id);
void OnGameListNavigateToGamedbEntry(u64 program_id,