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shader/decode/*: Eliminate indirect inclusions
Amends cases where we were using things that were indirectly being satisfied through other headers. This way, if those headers change and eliminate dependencies on other headers in the future, we don't have cascading compilation errors.
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committed by
Rodrigo Locatti
parent
195b54602f
commit
87b4c1ac5e
@ -4,6 +4,7 @@
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#include "common/assert.h"
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#include "common/common_types.h"
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#include "common/logging/log.h"
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#include "video_core/engines/shader_bytecode.h"
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#include "video_core/shader/shader_ir.h"
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