am: Implement UserChannel parameters

Used by the Super Mairo 3D All-Stars collection.
This commit is contained in:
FearlessTobi
2023-09-10 02:36:26 +02:00
committed by Liam
parent 36917d8a8f
commit 87c0ba129c
9 changed files with 70 additions and 19 deletions

View File

@ -588,10 +588,12 @@ void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::stri
emit OpenFolderRequested(program_id, GameListOpenTarget::SaveData, path);
});
connect(start_game, &QAction::triggered, [this, path]() {
emit BootGame(QString::fromStdString(path), 0, 0, StartGameType::Normal);
emit BootGame(QString::fromStdString(path), 0, 0, StartGameType::Normal,
AmLaunchType::UserInitiated);
});
connect(start_game_global, &QAction::triggered, [this, path]() {
emit BootGame(QString::fromStdString(path), 0, 0, StartGameType::Global);
emit BootGame(QString::fromStdString(path), 0, 0, StartGameType::Global,
AmLaunchType::UserInitiated);
});
connect(open_mod_location, &QAction::triggered, [this, program_id, path]() {
emit OpenFolderRequested(program_id, GameListOpenTarget::ModData, path);