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Common: Get rid of alignment macros
The gl rasterizer already uses alignas, so we may as well move everything over.
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@ -82,7 +82,7 @@ struct ShaderSetup {
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struct {
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// The float uniforms are accessed by the shader JIT using SSE instructions, and are
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// therefore required to be 16-byte aligned.
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Math::Vec4<float24> MEMORY_ALIGNED16(f[96]);
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alignas(16) Math::Vec4<float24> f[96];
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std::array<bool, 16> b;
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std::array<Math::Vec4<u8>, 4> i;
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@ -276,9 +276,9 @@ struct UnitState {
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struct Registers {
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// The registers are accessed by the shader JIT using SSE instructions, and are therefore
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// required to be 16-byte aligned.
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Math::Vec4<float24> MEMORY_ALIGNED16(input[16]);
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Math::Vec4<float24> MEMORY_ALIGNED16(output[16]);
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Math::Vec4<float24> MEMORY_ALIGNED16(temporary[16]);
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alignas(16) Math::Vec4<float24> input[16];
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alignas(16) Math::Vec4<float24> output[16];
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alignas(16) Math::Vec4<float24> temporary[16];
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} registers;
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static_assert(std::is_pod<Registers>::value, "Structure is not POD");
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