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buffer_cache: Use boost::intrusive::set for caching
Instead of using boost::icl::interval_map for caching, use boost::intrusive::set. interval_map is intended as a container where the keys can overlap with one another; we don't need this for caching buffers and a std::set-like data structure that allows us to search with lower_bound is enough.
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@ -8,6 +8,7 @@
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#include "common/assert.h"
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#include "common/microprofile.h"
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#include "video_core/buffer_cache/buffer_cache.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/rasterizer_interface.h"
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#include "video_core/renderer_opengl/gl_buffer_cache.h"
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@ -4,6 +4,7 @@
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#include "common/assert.h"
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#include "video_core/renderer_opengl/gl_buffer_cache.h"
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#include "video_core/renderer_opengl/gl_fence_manager.h"
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namespace OpenGL {
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