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https://github.com/yuzu-emu/yuzu-android.git
synced 2025-06-23 03:57:52 -05:00
common: multiplayer: Use GameInfo type
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@ -132,21 +132,24 @@ void HostRoomWindow::Host() {
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}
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ui->host->setDisabled(true);
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auto game_name = ui->game_list->currentData(Qt::DisplayRole).toString();
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auto game_id = ui->game_list->currentData(GameListItemPath::ProgramIdRole).toLongLong();
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auto port = ui->port->isModified() ? ui->port->text().toInt() : Network::DefaultRoomPort;
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auto password = ui->password->text().toStdString();
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const AnnounceMultiplayerRoom::GameInfo game{
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.name = ui->game_list->currentData(Qt::DisplayRole).toString().toStdString(),
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.id = ui->game_list->currentData(GameListItemPath::ProgramIdRole).toULongLong(),
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};
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const auto port =
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ui->port->isModified() ? ui->port->text().toInt() : Network::DefaultRoomPort;
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const auto password = ui->password->text().toStdString();
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const bool is_public = ui->host_type->currentIndex() == 0;
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Network::Room::BanList ban_list{};
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if (ui->load_ban_list->isChecked()) {
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ban_list = UISettings::values.multiplayer_ban_list;
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}
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if (auto room = Network::GetRoom().lock()) {
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bool created = room->Create(
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ui->room_name->text().toStdString(),
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ui->room_description->toPlainText().toStdString(), "", port, password,
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ui->max_player->value(), Settings::values.yuzu_username.GetValue(),
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game_name.toStdString(), game_id, CreateVerifyBackend(is_public), ban_list);
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const bool created =
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room->Create(ui->room_name->text().toStdString(),
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ui->room_description->toPlainText().toStdString(), "", port, password,
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ui->max_player->value(), Settings::values.yuzu_username.GetValue(),
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game, CreateVerifyBackend(is_public), ban_list);
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if (!created) {
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NetworkMessage::ErrorManager::ShowError(
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NetworkMessage::ErrorManager::COULD_NOT_CREATE_ROOM);
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@ -214,7 +214,7 @@ void Lobby::OnRefreshLobby() {
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for (int r = 0; r < game_list->rowCount(); ++r) {
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auto index = game_list->index(r, 0);
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auto game_id = game_list->data(index, GameListItemPath::ProgramIdRole).toULongLong();
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if (game_id != 0 && room.information.preferred_game_id == game_id) {
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if (game_id != 0 && room.information.preferred_game.id == game_id) {
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smdh_icon = game_list->data(index, Qt::DecorationRole).value<QPixmap>();
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}
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}
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@ -223,8 +223,8 @@ void Lobby::OnRefreshLobby() {
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for (auto member : room.members) {
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QVariant var;
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var.setValue(LobbyMember{QString::fromStdString(member.username),
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QString::fromStdString(member.nickname), member.game_id,
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QString::fromStdString(member.game_name)});
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QString::fromStdString(member.nickname), member.game.id,
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QString::fromStdString(member.game.name)});
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members.append(var);
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}
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@ -232,8 +232,9 @@ void Lobby::OnRefreshLobby() {
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auto row = QList<QStandardItem*>({
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first_item,
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new LobbyItemName(room.has_password, QString::fromStdString(room.information.name)),
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new LobbyItemGame(room.information.preferred_game_id,
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QString::fromStdString(room.information.preferred_game), smdh_icon),
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new LobbyItemGame(room.information.preferred_game.id,
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QString::fromStdString(room.information.preferred_game.name),
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smdh_icon),
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new LobbyItemHost(QString::fromStdString(room.information.host_username),
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QString::fromStdString(room.ip), room.information.port,
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QString::fromStdString(room.verify_UID)),
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