common: multiplayer: Use GameInfo type

This commit is contained in:
german77
2022-07-17 22:53:44 -05:00
committed by FearlessTobi
parent 4b404191cf
commit 899c8bb330
11 changed files with 60 additions and 62 deletions

View File

@ -132,21 +132,24 @@ void HostRoomWindow::Host() {
}
ui->host->setDisabled(true);
auto game_name = ui->game_list->currentData(Qt::DisplayRole).toString();
auto game_id = ui->game_list->currentData(GameListItemPath::ProgramIdRole).toLongLong();
auto port = ui->port->isModified() ? ui->port->text().toInt() : Network::DefaultRoomPort;
auto password = ui->password->text().toStdString();
const AnnounceMultiplayerRoom::GameInfo game{
.name = ui->game_list->currentData(Qt::DisplayRole).toString().toStdString(),
.id = ui->game_list->currentData(GameListItemPath::ProgramIdRole).toULongLong(),
};
const auto port =
ui->port->isModified() ? ui->port->text().toInt() : Network::DefaultRoomPort;
const auto password = ui->password->text().toStdString();
const bool is_public = ui->host_type->currentIndex() == 0;
Network::Room::BanList ban_list{};
if (ui->load_ban_list->isChecked()) {
ban_list = UISettings::values.multiplayer_ban_list;
}
if (auto room = Network::GetRoom().lock()) {
bool created = room->Create(
ui->room_name->text().toStdString(),
ui->room_description->toPlainText().toStdString(), "", port, password,
ui->max_player->value(), Settings::values.yuzu_username.GetValue(),
game_name.toStdString(), game_id, CreateVerifyBackend(is_public), ban_list);
const bool created =
room->Create(ui->room_name->text().toStdString(),
ui->room_description->toPlainText().toStdString(), "", port, password,
ui->max_player->value(), Settings::values.yuzu_username.GetValue(),
game, CreateVerifyBackend(is_public), ban_list);
if (!created) {
NetworkMessage::ErrorManager::ShowError(
NetworkMessage::ErrorManager::COULD_NOT_CREATE_ROOM);