gl_shader_decompiler: Rename control codes to condition codes

This commit is contained in:
ReinUsesLisp
2018-11-21 22:06:01 -03:00
parent ec38b4e883
commit 8a5e6fce07
2 changed files with 50 additions and 67 deletions

View File

@ -261,7 +261,7 @@ enum class FlowCondition : u64 {
Fcsm_Tr = 0x1C, // TODO(bunnei): What is this used for?
};
enum class ControlCode : u64 {
enum class ConditionCode : u64 {
F = 0,
LT = 1,
EQ = 2,
@ -569,7 +569,6 @@ union Instruction {
BitField<39, 2, u64> tab5cb8_2;
BitField<41, 3, u64> tab5c68_1;
BitField<44, 2, u64> tab5c68_0;
BitField<47, 1, u64> cc;
BitField<48, 1, u64> negate_b;
} fmul;
@ -831,7 +830,7 @@ union Instruction {
union {
BitField<0, 3, u64> pred0;
BitField<3, 3, u64> pred3;
BitField<8, 5, ControlCode> cc; // flag in cc
BitField<8, 5, ConditionCode> cc; // flag in cc
BitField<39, 3, u64> pred39;
BitField<42, 1, u64> neg_pred39;
BitField<45, 4, PredOperation> op; // op with pred39
@ -1235,7 +1234,7 @@ union Instruction {
BitField<60, 1, u64> is_b_gpr;
BitField<59, 1, u64> is_c_gpr;
BitField<20, 24, s64> smem_imm;
BitField<0, 5, ControlCode> flow_control_code;
BitField<0, 5, ConditionCode> flow_condition_code;
Attribute attribute;
Sampler sampler;