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common: use memory holepunching when clearing memory
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@ -48,6 +48,8 @@ public:
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void EnableDirectMappedAddress();
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void ClearBackingRegion(size_t physical_offset, size_t length, u32 fill_value);
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[[nodiscard]] u8* BackingBasePointer() noexcept {
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return backing_base;
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}
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