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shader_ir: Implement a new shader scanner
This commit is contained in:
committed by
FernandoS27
parent
618d8446ab
commit
8af6e6a052
@ -11,6 +11,7 @@
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#include "common/common_types.h"
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#include "video_core/engines/shader_bytecode.h"
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#include "video_core/engines/shader_header.h"
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#include "video_core/shader/control_flow.h"
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#include "video_core/shader/node_helper.h"
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#include "video_core/shader/shader_ir.h"
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@ -51,25 +52,31 @@ constexpr bool IsSchedInstruction(u32 offset, u32 main_offset) {
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void ShaderIR::Decode() {
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std::memcpy(&header, program_code.data(), sizeof(Tegra::Shader::Header));
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std::set<u32> labels;
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const ExitMethod exit_method = Scan(main_offset, MAX_PROGRAM_LENGTH, labels);
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if (exit_method != ExitMethod::AlwaysEnd) {
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UNREACHABLE_MSG("Program does not always end");
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}
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if (labels.empty()) {
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basic_blocks.insert({main_offset, DecodeRange(main_offset, MAX_PROGRAM_LENGTH)});
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ShaderCharacteristics shader_info{};
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bool can_proceed = ScanFlow(program_code, MAX_PROGRAM_LENGTH, main_offset, shader_info);
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if (can_proceed) {
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coverage_begin = shader_info.start;
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coverage_end = shader_info.end;
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if (shader_info.decompilable) {
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return;
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}
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// we can't decompile it, fallback to standard method
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for (const auto& block : shader_info.blocks) {
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basic_blocks.insert({block.start, DecodeRange(block.start, block.end + 1)});
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}
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return;
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}
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LOG_CRITICAL(HW_GPU, "Flow Analysis failed, falling back to brute force compiling");
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labels.insert(main_offset);
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for (const u32 label : labels) {
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const auto next_it = labels.lower_bound(label + 1);
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const u32 next_label = next_it == labels.end() ? MAX_PROGRAM_LENGTH : *next_it;
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basic_blocks.insert({label, DecodeRange(label, next_label)});
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// Now we need to deal with an undecompilable shader. We need to brute force
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// a shader that captures every position.
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coverage_begin = shader_info.start;
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const u32 shader_end = static_cast<u32>(MAX_PROGRAM_LENGTH);
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coverage_end = shader_end;
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for (u32 label = main_offset; label < shader_end; label++) {
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basic_blocks.insert({label, DecodeRange(label, label + 1)});
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}
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return;
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}
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ExitMethod ShaderIR::Scan(u32 begin, u32 end, std::set<u32>& labels) {
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