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AudioCore: Skeleton Implementation
This commit: * Adds a new subproject, audio_core. * Defines structures that exist in DSP shared memory. * Hooks up various other parts of the emulator into audio core. This sets the foundation for a later HLE DSP implementation.
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src/audio_core/sink.h
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34
src/audio_core/sink.h
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// Copyright 2016 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <vector>
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#include "common/common_types.h"
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namespace AudioCore {
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/**
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* This class is an interface for an audio sink. An audio sink accepts samples in stereo signed PCM16 format to be output.
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* Sinks *do not* handle resampling and expect the correct sample rate. They are dumb outputs.
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*/
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class Sink {
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public:
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virtual ~Sink() = default;
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/// The native rate of this sink. The sink expects to be fed samples that respect this. (Units: samples/sec)
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virtual unsigned GetNativeSampleRate() const = 0;
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/**
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* Feed stereo samples to sink.
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* @param samples Samples in interleaved stereo PCM16 format. Size of vector must be multiple of two.
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*/
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virtual void EnqueueSamples(const std::vector<s16>& samples) = 0;
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/// Samples enqueued that have not been played yet.
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virtual std::size_t SamplesInQueue() const = 0;
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};
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} // namespace
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