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AudioCore: Skeleton Implementation
This commit: * Adds a new subproject, audio_core. * Defines structures that exist in DSP shared memory. * Hooks up various other parts of the emulator into audio core. This sets the foundation for a later HLE DSP implementation.
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@ -185,6 +185,6 @@ private:
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};
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#pragma pack()
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#if (__GNUC__ >= 5) || defined __clang__ || defined _MSC_VER
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#if (__GNUC__ >= 5) || defined(__clang__) || defined(_MSC_VER)
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static_assert(std::is_trivially_copyable<BitField<0, 1, u32>>::value, "BitField must be trivially copyable");
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#endif
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@ -58,6 +58,8 @@ namespace Log {
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CLS(Render) \
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SUB(Render, Software) \
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SUB(Render, OpenGL) \
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CLS(Audio) \
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SUB(Audio, DSP) \
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CLS(Loader)
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// GetClassName is a macro defined by Windows.h, grrr...
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@ -73,6 +73,8 @@ enum class Class : ClassType {
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Render, ///< Emulator video output and hardware acceleration
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Render_Software, ///< Software renderer backend
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Render_OpenGL, ///< OpenGL backend
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Audio, ///< Emulator audio output
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Audio_DSP, ///< The HLE implementation of the DSP
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Loader, ///< ROM loader
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Count ///< Total number of logging classes
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