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glsl: Implement fswzadd
and wip nv thread shuffle impl
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@ -167,6 +167,7 @@ private:
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void DefineStorageBuffers(Bindings& bindings);
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void DefineGenericOutput(size_t index, u32 invocations);
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void DefineHelperFunctions();
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void DefineConstants();
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std::string DefineGlobalMemoryFunctions();
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void SetupImages(Bindings& bindings);
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void SetupTextures(Bindings& bindings);
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