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shader: Fix F2I
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@ -147,6 +147,7 @@ public:
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[[nodiscard]] F32F64 FPRecipSqrt(const F32F64& value);
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[[nodiscard]] F32 FPSqrt(const F32& value);
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[[nodiscard]] F16F32F64 FPSaturate(const F16F32F64& value);
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[[nodiscard]] F16F32F64 FPClamp(const F16F32F64& value, const F16F32F64& min_value, const F16F32F64& max_value);
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[[nodiscard]] F16F32F64 FPRoundEven(const F16F32F64& value, FpControl control = {});
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[[nodiscard]] F16F32F64 FPFloor(const F16F32F64& value, FpControl control = {});
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[[nodiscard]] F16F32F64 FPCeil(const F16F32F64& value, FpControl control = {});
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