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configure_graphics: Remove Force 30 FPS mode
The introduction of multicore rendered this setting non-functional as timing code was changed. This removes the setting entirely.
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@ -173,7 +173,6 @@ void RestoreGlobalState() {
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values.use_assembly_shaders.SetGlobal(true);
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values.use_asynchronous_shaders.SetGlobal(true);
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values.use_fast_gpu_time.SetGlobal(true);
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values.force_30fps_mode.SetGlobal(true);
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values.bg_red.SetGlobal(true);
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values.bg_green.SetGlobal(true);
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values.bg_blue.SetGlobal(true);
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@ -435,7 +435,6 @@ struct Values {
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Setting<bool> use_vsync;
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Setting<bool> use_assembly_shaders;
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Setting<bool> use_asynchronous_shaders;
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Setting<bool> force_30fps_mode;
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Setting<bool> use_fast_gpu_time;
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Setting<float> bg_red;
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