configure_graphics: Remove Force 30 FPS mode

The introduction of multicore rendered this setting non-functional as timing code was changed.

This removes the setting entirely.
This commit is contained in:
Morph
2020-07-28 08:07:26 -04:00
parent 05781ce8c4
commit 8d42456dc2
6 changed files with 0 additions and 25 deletions

View File

@ -25,14 +25,12 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
ui->use_vsync->setEnabled(runtime_lock);
ui->use_assembly_shaders->setEnabled(runtime_lock);
ui->use_asynchronous_shaders->setEnabled(runtime_lock);
ui->force_30fps_mode->setEnabled(runtime_lock);
ui->anisotropic_filtering_combobox->setEnabled(runtime_lock);
ui->use_vsync->setChecked(Settings::values.use_vsync.GetValue());
ui->use_assembly_shaders->setChecked(Settings::values.use_assembly_shaders.GetValue());
ui->use_asynchronous_shaders->setChecked(Settings::values.use_asynchronous_shaders.GetValue());
ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time.GetValue());
ui->force_30fps_mode->setChecked(Settings::values.force_30fps_mode.GetValue());
if (Settings::configuring_global) {
ui->gpu_accuracy->setCurrentIndex(
@ -78,9 +76,6 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() {
if (Settings::values.use_fast_gpu_time.UsingGlobal()) {
Settings::values.use_fast_gpu_time.SetValue(ui->use_fast_gpu_time->isChecked());
}
if (Settings::values.force_30fps_mode.UsingGlobal()) {
Settings::values.force_30fps_mode.SetValue(ui->force_30fps_mode->isChecked());
}
if (Settings::values.max_anisotropy.UsingGlobal()) {
Settings::values.max_anisotropy.SetValue(
ui->anisotropic_filtering_combobox->currentIndex());
@ -97,8 +92,6 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() {
use_asynchronous_shaders);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_fast_gpu_time,
ui->use_fast_gpu_time, use_fast_gpu_time);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.force_30fps_mode,
ui->force_30fps_mode, force_30fps_mode);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.max_anisotropy,
ui->anisotropic_filtering_combobox);
@ -132,7 +125,6 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
ui->use_asynchronous_shaders->setEnabled(
Settings::values.use_asynchronous_shaders.UsingGlobal());
ui->use_fast_gpu_time->setEnabled(Settings::values.use_fast_gpu_time.UsingGlobal());
ui->force_30fps_mode->setEnabled(Settings::values.force_30fps_mode.UsingGlobal());
ui->anisotropic_filtering_combobox->setEnabled(
Settings::values.max_anisotropy.UsingGlobal());
@ -149,8 +141,6 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
Settings::values.use_asynchronous_shaders, use_asynchronous_shaders);
ConfigurationShared::SetColoredTristate(ui->use_fast_gpu_time, "use_fast_gpu_time",
Settings::values.use_fast_gpu_time, use_fast_gpu_time);
ConfigurationShared::SetColoredTristate(ui->force_30fps_mode, "force_30fps_mode",
Settings::values.force_30fps_mode, force_30fps_mode);
ConfigurationShared::SetColoredComboBox(
ui->gpu_accuracy, ui->label_gpu_accuracy, "label_gpu_accuracy",
static_cast<int>(Settings::values.gpu_accuracy.GetValue(true)));