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HLE/IPC: HLEContext can memorize the client thread and use it for SleepClientThread
This reduces the boilerplate that services have to write out the current thread explicitly. Using current thread instead of client thread is also semantically incorrect, and will be a problem when we implement multicore (at which time there will be multiple current threads)
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@ -43,7 +43,7 @@ void SessionRequestHandler::ClientDisconnected(const SharedPtr<ServerSession>& s
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}
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SharedPtr<WritableEvent> HLERequestContext::SleepClientThread(
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SharedPtr<Thread> thread, const std::string& reason, u64 timeout, WakeupCallback&& callback,
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const std::string& reason, u64 timeout, WakeupCallback&& callback,
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SharedPtr<WritableEvent> writable_event) {
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// Put the client thread to sleep until the wait event is signaled or the timeout expires.
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thread->SetWakeupCallback([context = *this, callback](
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@ -76,8 +76,9 @@ SharedPtr<WritableEvent> HLERequestContext::SleepClientThread(
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return writable_event;
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}
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HLERequestContext::HLERequestContext(SharedPtr<Kernel::ServerSession> server_session)
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: server_session(std::move(server_session)) {
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HLERequestContext::HLERequestContext(SharedPtr<Kernel::ServerSession> server_session,
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SharedPtr<Thread> thread)
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: server_session(std::move(server_session)), thread(thread) {
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cmd_buf[0] = 0;
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}
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