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glsl: Implement Load/WriteGlobal
along with some other misc changes and fixes
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@ -9,6 +9,62 @@
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#include "shader_recompiler/frontend/ir/value.h"
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namespace Shader::Backend::GLSL {
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void EmitLoadGlobalU8([[maybe_unused]] EmitContext& ctx) {
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NotImplemented();
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}
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void EmitLoadGlobalS8([[maybe_unused]] EmitContext& ctx) {
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NotImplemented();
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}
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void EmitLoadGlobalU16([[maybe_unused]] EmitContext& ctx) {
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NotImplemented();
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}
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void EmitLoadGlobalS16([[maybe_unused]] EmitContext& ctx) {
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NotImplemented();
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}
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void EmitLoadGlobal32(EmitContext& ctx, IR::Inst& inst, std::string_view address) {
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ctx.AddU32("{}=LoadGlobal32({});", inst, address);
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}
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void EmitLoadGlobal64(EmitContext& ctx, IR::Inst& inst, std::string_view address) {
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ctx.AddU32x2("{}=LoadGlobal64({});", inst, address);
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}
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void EmitLoadGlobal128(EmitContext& ctx, IR::Inst& inst, std::string_view address) {
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ctx.AddU32x4("{}=LoadGlobal128({});", inst, address);
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}
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void EmitWriteGlobalU8([[maybe_unused]] EmitContext& ctx) {
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NotImplemented();
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}
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void EmitWriteGlobalS8([[maybe_unused]] EmitContext& ctx) {
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NotImplemented();
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}
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void EmitWriteGlobalU16([[maybe_unused]] EmitContext& ctx) {
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NotImplemented();
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}
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void EmitWriteGlobalS16([[maybe_unused]] EmitContext& ctx) {
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NotImplemented();
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}
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void EmitWriteGlobal32(EmitContext& ctx, std::string_view address, std::string_view value) {
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ctx.Add("WriteGlobal32({},{});", address, value);
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}
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void EmitWriteGlobal64(EmitContext& ctx, std::string_view address, std::string_view value) {
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ctx.Add("WriteGlobal64({},{});", address, value);
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}
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void EmitWriteGlobal128(EmitContext& ctx, std::string_view address, std::string_view value) {
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ctx.Add("WriteGlobal128({},{});", address, value);
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}
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void EmitLoadStorageU8([[maybe_unused]] EmitContext& ctx, IR::Inst& inst,
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[[maybe_unused]] const IR::Value& binding,
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[[maybe_unused]] const IR::Value& offset) {
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